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[Release] CrossFire WEST Pointers /Offsets /Addys Log - 10th Anniversary - January

Discussion in 'CrossFire Source Code & Tutorials' started by cf.mano79, Jan 11, 2019.

  1. cf.mano79 Newbie Member

    cf.mano79
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    Angelic

    CrossFire WEST Pointers /Offsets /Addys Log - 10th Anniversary - January

    HI GUYS , TODAY I GOING TO RELEASE ADDYS/OFFSETS/POINTERS 11/1/2019

    WORKING IN CF NA/WEST Perfect

    CREDIT : TheGeek [ME]

    Code:
    /*
    *
    * Credit : TheGeek
    * Regoin Crossfire : CF NA/WEST
    * Last Update : 11/1/2019
    * Name Update : 10th Anniversary - January !
    */
    //============================================================= [Weapon] =========================================================//
    #define ModelNode                                0x195A9CA
    #define ModelNodeType                            0x54
    #define ModelRadius                              0x38
    #define WeaponMgr                                0x195AA98
    #define WallPointer                              0x195AA80[/COLOR]
    //============================================================= [Glow ESP] =========================================================//
    #define ADDR_GLOWESP 0x08CED0                    
    //============================================================= [Player] =========================================================//
    #define BasicPlayerInfo                          0x17BF8C0
    #define Misc                                     0x195AA78
    #define PlayerCamera                             0x12C4FD0
    #define LessRecoil                               0x618
    #define LessRecoilZM                             0x528
    #define NoSpread                                 0x5F8
    #define NoSpreadZM                               0x5F4 // 0x4F4
    #define FlyHack                                  0xA52 // Not Sure ~ 0xA54 ~ 0xA56
    #define Knockback                                0x3828
    #define ChangeWeaponAnimRatio                    0x1324
    #define ReloadAnimRatio                          0x1320
    #define EdgeShotEnabled                          0x568
    #define WallShotEnabled                          0x56C
    #define PerfectWallShotEnabled                   0x570
    #define AmmoDamage                               0xE34
    #define MovementWalkRate                         0x8
    #define MovementFriction                         0x28
    #define MovementDuckWalkRate                     0xC
    #define C4PlantTime                              0x7C
    #define C4DefuseTime                             0x80
    #define KnifeNormalAniRate                       0x105C
    #define KnifeNoramlAniRate2                      0x10BC
    #define KnifeNoramlRange                         0x103C
    #define KnifeNoramlRange2                        0x1098
    #define KnifeBigshotRange                        0x106C
    #define KnifeBigshotRange2                       0x10C8
    #define KnifeBigshotAngle                        0x107C
    #define KnifeBigshotAngle2                       0x10DC
    #define KnifeBigshotAniRate                      0x108C
    #define KnifeBigshotAniRate2                     0x10EC                
    //============================================================= [Aimbot ~ ESP] =========================================================//
    #define aCLTPlayerClient                         0x12C4FA0
    #define aLTClientShell                           0x12994FC0
    #define aLTModel                                 0x1294EDC
    #define CLTPlayerClientOffset                    0x78
    #define dwCPlayerStart                           0x1E8
    #define dwCPlayerSize                            0xD78
    #define aILTClient                              0x12994FC
    #define MEOffset                                 0x1F4
    #define Yaw                                      0x4E4
    #define Pitch                                    0x4EC
    =========================================================//
    #define DamageZone                               0xE76118
    #define DamagePerSec                             0xE76108
    #define Name                                     0xE3B010
    #define PointList                                0xE760FC
    #define MaxDepth                                 0xE76124
    #define versioncode                              0xE76130
    #define header                                   0xE7613C
    #define world                                    0xE76144
    #define Point                                    0xE7608C
    #define FloorNameMsgIndex                        0xE760B4
    #define Floor                                    0xE760C8
    #define VisibleZoneIndex                         0xE76060
    #define ZoneName                                 0xE76074
    #define Rot                                      0xE76094
    #define Pos                                      0xE39838
    #define ZonemanName                              0xE76080
    #define EatmanName                               0xE76098
    #define Eatman                                   0xE760A4
    #define Zoneman                                  0xE760AC
    CLICK THANKS IF I HELPED YOU THANKS
     
    Last edited: Jan 19, 2019
    hackX10 and Jue thanks this.
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  2. Jue RAML Expert
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    GlowESP String?
     
  3. cf.mano79 Newbie Member

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    Angelic
    10090E60 /$ 53 PUSH EBX <------- Here is ADDR_GLOWESP
    10090E61 |. 8B5C24 08 MOV EBX,DWORD PTR SS:[ESP+8]
    10090E65 |. 80FB 01 CMP BL,1
    10090E68 |. 55 PUSH EBP
    10090E69 |. 56 PUSH ESI
    10090E6A |. 75 14 JNZ SHORT CShell_2.10090E80
    10090E6C |. A1 E0C12411 MOV EAX,DWORD PTR DS:[1124C1E0]
    10090E71 |. 8B88 1C020000 MOV ECX,DWORD PTR DS:[EAX+21C]
    10090E77 |. 68 C076D810 PUSH CShell_2.10D876C0 ; ASCII "PlayerOutLineRender 1" <------- Search it on Strings and LClick [x2] and select $53 PUSH EBX .
     
  4. Wulung Member
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    Mind sharing the source code of Glow ESP?
     
  5. Depressed RAML Expert
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    Code:
     
    typedef void(WINAPI* oGlowESP)(bool value);
    void _GlowESP() {
        if (fun_GlowESP) {
            oGlowESP pSetGlowColor = (oGlowESP)(GetCShell() + ESP_Glow);
            pSetGlowColor(true);
        }
    } 
     
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  6. ACEOFEAGLE RAML Expert
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    Code:
    class ObjectFX
    {
    public:  
         // 0 Class Name :: can be Object Name ? dunno hahaa  ex. str.find("??") return ObjectName
         // C Weapon Object // Credits :: dreek1
         // A4 Player & AI Object
    };
    
    if (m_ClassID == Weapon)
          SetGlowColor(Weapon->Object, 1, Yellow);
    else if (m_ClassID == Player)
    {
         if (Team)
              SetGlowColor(Player->Object, 1, Blue);
         else
              SetGlowColor(Player->Object, 1, Red);
    }
    
    
     
    Last edited: Jan 15, 2019
    Mik92, hackX10, Wulung and 3 others thanks this.
  7. (Virus) Well-Known Member
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    Amused
    Wrong FlyHack Offset
    The Right Is
    0xA4C
     
  8. cf.mano79 Newbie Member

    cf.mano79
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    Angelic
    bro i said i,m not sure okay !! it be 0xA54 ~ 0xA56 But i,m Don't now this !!
     
  9. (Virus) Well-Known Member
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    Amused
    ok
     
  10. Mik92 Newbie Member

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    how I can find ObjectFX?/pls
     
  11. ACEOFEAGLE RAML Expert
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    Bored
    its a combination of classes
    CDroppedWeaponFX
    CWeaponFX
    CharacFX
    and so onn....
     
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  12. (Virus) Well-Known Member
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    Amused
    can u share anything about it ?
    thanks in advance :D
     
  13. andros Member
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    please share source code base cf ?
     
  14. ungriaralph1 I'm a gay, I <3 bieber
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    Can you send the addy logger i need to update my cheat
     
  15. busyguy2021 Newbie Member

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    I wanna buy a CFPH VIP Hack project. Just the updated project. Preferably supports win7 (x64) and win10 (x64) platform.

    Will send via gcash
     
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