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Phantomers Players Loop

Discussion in 'Phantomers' started by AllianceTM, Apr 12, 2016.

  1. zDec True God Gamer
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    zDec
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    Sneaky

    Phantomers Players Loop

    DXC ..../arr
     
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  2. AllianceTM True God Gamer
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    What DXC.........?
     
  3. Mae
    No wonder you are gay.
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    DXCore: DXC.. I think? lol haha
    --- Last post, May 12, 2016, Original Post Date: May 12, 2016 ---
    I though I have to do it like ths.
    D3DXMATRIX vProjMatrix = pRC->pRenderData->D3DViewProj;

    Code:
        float w = vProjMatrix(0,3) * vLocVec4.x + 
            vProjMatrix(1,3) * vLocVec4.y + 
            vProjMatrix(2,3) * vLocVec4.z +  
            vProjMatrix(3,3); 
    ........
    
    --- Last post, May 12, 2016 ---
    great @Please Login/Register to view links
    Works fine, :)
    [​IMG]
    [​IMG]
    --- Last post, May 12, 2016 ---
    Team offset is not working on Actor class..
    It is possible to get my OwnActor?
    I was wonder if I can return my own index.. But can't find the GetIndex in the Player class..

    This is how room slot works.
    [​IMG]
     
  4. AllianceTM True God Gamer
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    Team offset works good on my Player/Actor class the offset is :
    Code:
    __int32 TeamId; //0x0118 
    If you working to aimbot system pls share code because i don't have time to code it :D
     
  5. Mae
    No wonder you are gay.
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    I'll share the code to you, I have the idea how to do it. /gewd
    --- Last post, May 12, 2016, Original Post Date: May 12, 2016 ---
    I thought it was __int64, because userID using __int64 and works fine. =]
    --- Last post, May 12, 2016 ---
    In thtat case, can you share your bonematrix /pls
    Cause I have to time to find it too.
    --- Last post, May 12, 2016 ---
    Te team offset is not working, (crash) it is because I'm using FIndActor and not this PlayerLoop?
     
  6. AllianceTM True God Gamer
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    Code:
    Te team offset is not working, (crash) it is because I'm using FIndActor and not this PlayerLoop?
    I use the FindActor method and don't get crash!

    Code:
    In thtat case, can you share your bonematrix
    I don't want post it because other coders steal it and sell the VIP hack!
     
  7. Mae
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    I won't post the aimbot source here.. I'll PM you. Once my aimbot is done, /gewd
    --- Last post, May 12, 2016, Original Post Date: May 12, 2016 ---
    I guess I know what I am missing, =]
     
  8. AllianceTM True God Gamer
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    Contact than me for working to Aimbot system, i can't pm you on this forum because your profile is blocked!
     
  9. Mae
    No wonder you are gay.
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    ohh.. i totally forgot about this.. haha..
    --- Last post, May 19, 2016, Original Post Date: May 19, 2016 ---
    So here's what I got... instead of using Pitch/Yaw, I tried to get my own mouse x and y, I got it from "Input.dll"
    "bool __thiscall DiInputMouse::getPositionDelta" usually know as DeltaX,Y to every game.

    Code:
    class CDiSystem;
    class CDiSystemInput;
    class CDiMouse;
    
    class CDiSystem
    {
    public:
        CDiSystemInput *Input;
    };
    
    class CDiSystemInput
    {
    public:
        char _0x001[0x10];
        CDiMouse *GetMouse;
    };
    
    class CDiMouse
    {
    public:
        char _0x001[0x24];
        float DeltaX; //0x24
        char _0x002[0x1C];
        float DeltaY; //0x44
        char _0x003[0x1C];
        float DeltaZ; //0x64
    };
    
    but sadly.. it's crash. =]
    --- Last post, May 19, 2016 ---
    Code:
    Code:
    [/I]
    VOID CallAimbot(LPDIRECT3DDEVICE9 pDevice)
    {
        int LocalX, LocalY, SetScreenCenterX, SetScreenCenterY, Priority;
        D3DXVECTOR3 OnWorld, OnScreen;
        D3DVIEWPORT9 pViewer;
        pDevice->GetViewport(&pViewer);
    
        SetScreenCenterX = (pViewer.Width / 2.0f);
        SetScreenCenterY = (pViewer.Height / 2.0f);
    
        DWORD Base = *(DWORD*)GameClient.GetPlayers();
        if((Base != 0x000000))
        {
            Enable = false;
            Priority =  DontTargetMae();
    
            if(Priority != -1)
            {     
                if(pActor)
                {
                    if (WorldToScreen(pDevice, OnWorld, OnScreen))
                    {
                        /*if(GetAsyncKeyState(VK_LBUTTON))
                        {
                            GameClient.GetMouse()->DeltaX = MouseDeltaX;
                            GameClient.GetMouse()->DeltaY = MouseDeltaY;
                        }*/
    
                        LocalX = OnScreen.x;
                        LocalY = OnScreen.y;
                        Menu.DrawGameTextPixelFlag((int)OnScreen.x, (int)OnScreen.y, D3DCOLOR_ARGB(255,255,0,0),DT_CENTER|DT_SHADOW,"Target");
                        if (LocalX != SetScreenCenterX && LocalY != SetScreenCenterY)
                        {
                            MouseDeltaX = LocalX - SetScreenCenterX;
                            MouseDeltaY = LocalY - SetScreenCenterY;
                        }
                        else
                        {
                            MouseDeltaX = 0.00f;
                            MouseDeltaY = 0.00f;
                        }
                    }
                }
            }                
        }
    }
    

     
  10. AllianceTM True God Gamer
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    i tried to use math with pitch/yaw but nothing appends, the camera look up or down and the pitch position dont follow the position of the Enemy.
     
  11. Mae
    No wonder you are gay.
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    hahaha.. that's crazy.. /ahah
     
  12. AllianceTM True God Gamer
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    Code:
    class CPosition
    {
    public:
        char pad_0x0000[0x40]; //0x0000
        D3DXVECTOR3 Position; //0x0040
        char pad_0x004C[0x48]; //0x004C
        float Yaw; //0x0094
        char pad_0x0098[0x1C]; //0x0098
        float Pitch; //0x00B4
    };//Size=0x0514
    The pointer to this class is inside CPlayer class.
    Idk what i wrong i will try to get pitch and yaw throw cheatengine.
     
  13. Mae
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    Get the MouseX,y for me too... :)
     
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