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[Release] PointBlank Garena PH/SG Esp Source

Discussion in 'Point Blank Source Code & Tutorials' started by Mae, Jan 17, 2016.

  1. Mae
    No wonder you are gay.
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    PointBlank Garena PH/SG Esp Source

    I want to share this, =] good luck and enjoy..

    class & pointers
    Code:
    Code:
    [/I]
    #define ResultPlayerBase2        0xC94808 //Outdated.. 
    #define ResultESPPlayerSize        0x1608
    #define ResultESPPlayerPos        0x2508
    #define ResultDeviceBase        0x124A88 
    
    class CPlayers
    {
    public:
        D3DXVECTOR3 pos;
    };
    
    class RenderData
    { 
    public: 
        char _0x0000[0x8B0]; // 0x00
        D3DXMATRIX ViewMatrix; //0x08B0 
        D3DXMATRIX ProjMatrix; //0x08F0 
        D3DXMATRIX World; //0x0930 
    };
    
    class RenderContext 
    { 
    public: 
        RenderData* pRenderData; 
    }; 
    
    DWORD DWGFX = (DWORD)GetModuleHandleA("i3GfxDx.dll"); 
    RenderContext *pRC = (RenderContext*)(DWGFX + ResultDeviceBase); 
    



    Esp main:
    Code:
    Code:
    Code:
    void ESPHacks(LPDIRECT3DDEVICE9 pDevice) 
    { 
        unsigned long dwBasePlayer = *(DWORD*)(ResultPlayerBase2); 
    
        for (int i = 0; i<=16; i++) 
        { 
            CPlayers *pPlayer = (CPlayers*)(dwBasePlayer + ResultESPPlayerSize * i + ResultESPPlayerPos);
            D3DVECTOR Player, HeadPos;
            D3DVECTOR PlayerScaled, HeadScaled;
            Player.x = pPlayer->pos.x;
            Player.y = pPlayer->pos.y;
            Player.z = pPlayer->pos.z;       
            HeadPos.x = pPlayer->pos.x;
            HeadPos.y = 1.5f + pPlayer->pos.y;
            HeadPos.z = pPlayer->pos.z;
    
            if (ADDXW2S(pDevice,HeadPos,HeadScaled))
            {
                //Draw ESP Here
                //DrawString((int)PlayerScaled.x-2.5,(int)PlayerScaled.y,Green,pFont,"HP[%0.f] ",.....);
    
            }
        }
    }
    


    World2creen
    Code:
    Code:
    bool ADDXW2S(LPDIRECT3DDEVICE9 pDevice, D3DVECTOR Player,D3DVECTOR &PlayerScaled)
    {
       D3DXVECTOR3 PlayerPos(Player.x,Player.y,Player.z);
        D3DXMATRIX identity;
        D3DXVECTOR3 vScreen;
        pDevice->GetViewport(&Viewport);
        Viewport.X = Viewport.Y = 0;
        Viewport.MinZ     = 0;
        Viewport.MaxZ     = 1;
        D3DXVec3Project(&vScreen, &PlayerPos, &Viewport, &pRC->pRenderData->ProjMatrix, &pRC->pRenderData->ViewMatrix, &pRC->pRenderData->World);
    if (vScreen.z < 1.0f && vScreen.x > 0.0f && vScreen.y > 0.0f && vScreen.x < Viewport.Width && vScreen.y < Viewport.Height)
    {
         PlayerScaled.x = vScreen.x;
         PlayerScaled.y = vScreen.y ;
         PlayerScaled.z = vScreen.z;
        return true; 
    }
    return false;
    }
    
    



     
    Last edited: Feb 3, 2016
    rock88 thanks this.
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  2. Reverser Active Member
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    Angelic
    Great... since i have plan on making D3D ESP, i might need this ^^..

    Edit: Seems this

    #define ResultESPPlayerPos 0x2508
    #define ResultDeviceBase 0x124A88

    are outdated? can't find it. . .
     
    Last edited: Jan 17, 2016
  3. Mae
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    they are updated.
     
  4. Reverser Active Member
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    Angelic
    #define ResultPlayerBase2 0xC948A8 ? Mind share the updated one.
     
  5. Mae
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    I don't mind but, I saw your post on my page, threads and you always said "Reverse, reverse revers," so funny. >.<
    You're an AG user like JustCry right? haha /cancer

    dwPlayerBase = FindPatternPointer(DwStartAddress,DwSize,(PBYTE)"\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x55\x8B\xEC\x56","xx????????xxxxxxxxxxxxxxx");
     
    kanonoy thanks this.
  6. Reverser Active Member
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    Angelic
    Hahaha... nvm that, i'm just a fan of them... thanks for the info btw. Just new to PB thing.
     
  7. zDec True God Gamer
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    @Mae how about in Kaybo i want to try ESP?
     
  8. Mae
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    Please Login/Register to view links
     
  9. zDec True God Gamer
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    @Mae ill try that i use ylascyber hook but no menu appear in game even i press the Hotkey no appear
    but the hook is not detected.
     
  10. Mae
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    try this
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  11. zDec True God Gamer
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    oh thank @Mae i will try it to implement to become hook if im wrong just correct me or give a little help :D
    but I have 1 more question @Mae if the framework is outdated thus, D3Dmenu will not shown if the hook is undetected? or it will appear the pdevice is short?.. TIA
     
  12. Reverser Active Member
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    Angelic
    Check what ever you imported there, maybe something is missing (e.g. dx DLL) if you're so sure that your base is UD and working.
     
  13. zDec True God Gamer
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    Hmmmm.. i never touch anyone in Headers that written @Mae ??? ok ill check /hmm
     
  14. Reverser Active Member
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    Angelic
    Sample: if you are using D3DXCreateline function will also import d3dx9_43.dll, make sure d3dx9_43.dll exist in your System32 or else the function won't work.. so as the entire if one imported function fail.
     
  15. zDec True God Gamer
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    all i imported is still exist .. i think i have problem in Framework..
     
  16. jamelle Newbie Member

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    Angelic
    how to use this ?
     
  17. zDec True God Gamer
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    Learn C++ mate for you to understand this code
     
  18. UnHappened27 Member
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    uhm. @Mae am i just going to copy and pasted this in C++ or may i have to search all of the 0x???? in Cheat engine and make the copy pasted .dll or nah ?. or can you make a tutorial of how to make cheat for pbph ? like this one ??? since i got 13days TempBan. i just really really want to make cheat because i don't want to be so boring..
    and what program do i have to use was it Microsoft Visual C++ 2010 Express ??

    Information! is this what am i going to do ?

    [​IMG]
    Please Login/Register to view links if cannot see
     
    Last edited: Jan 17, 2016
  19. zDec True God Gamer
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    Mate i suggest to you to Learn the Basics of C++ because i think you dont what your doing like at the Picture you Post..
    its appears that you dont know how to compile the code and the basics of C++ Search in Google Mate For C++ Basic
     
  20. UnHappened27 Member
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    lol mate, i just watched a tutorial. now i know now, tnx btw.
     
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